1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
|
/**
* Copyright: Mike Wey 2011
* License: zlib (See accompanying LICENSE file)
* Authors: Mike Wey
*/
module dmagick.internal.Windows;
import core.sys.windows.windows;
import dmagick.Image;
import dmagick.Exception;
import dmagick.Geometry;
Window[HWND] windows;
class Window
{
Image image;
size_t height;
size_t width;
WNDCLASS wndclass;
HINSTANCE hInstance;
HWND hwnd;
MSG msg;
this(Image image)
{
this.image = image;
height = image.rows;
width = image.columns;
hInstance = cast(HINSTANCE) GetModuleHandleA(null);
wndclass.style = CS_HREDRAW | CS_VREDRAW;
wndclass.lpfnWndProc = &WndProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = hInstance;
wndclass.hIcon = LoadIconA(null, IDI_APPLICATION);
wndclass.hCursor = LoadCursorA(null, IDC_ARROW);
wndclass.hbrBackground = null;
wndclass.lpszMenuName = "DMagick";
wndclass.lpszClassName = "DMagick";
if (!RegisterClassA(&wndclass))
throw new DMagickException("This program requires Windows NT!");
RECT rect = RECT(0,0, width,height);
AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, false);
hwnd = CreateWindowA("DMagick", "DMagick", WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, rect.right-rect.left, rect.bottom-rect.top,
null, null, hInstance, null);
windows[hwnd] = this;
}
void display()
{
ShowWindow(hwnd, SW_SHOWNORMAL);
UpdateWindow(hwnd);
while (GetMessageA(&msg, null, 0, 0))
{
TranslateMessage(&msg);
DispatchMessageA(&msg);
}
}
extern(Windows) static LRESULT WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
static int cxClient, cyClient, cxSource, cySource;
int x, y;
HDC hdc;
PAINTSTRUCT ps;
static HDC hdcMem;
static HBITMAP hbmMem;
static HANDLE hOld;
RECT rect;
switch (message)
{
case WM_SIZE:
cxClient = LOWORD(lParam);
cyClient = HIWORD(lParam);
return 0;
case WM_ERASEBKGND: // don't redraw bg
return 1;
case WM_PAINT:
{
// Get DC for window
hdc = BeginPaint(hwnd, &ps);
// Create an off-screen DC for double-buffering
hdcMem = CreateCompatibleDC(hdc);
hbmMem = CreateCompatibleBitmap(hdc, cxClient, cyClient);
hOld = SelectObject(hdcMem, hbmMem);
// Draw into hdcMem
GetClientRect(hwnd, &rect);
FillRect(hdcMem, &rect, GetStockObject(BLACK_BRUSH));
windows[hwnd].DrawAlphaBlend(hwnd, hdcMem);
// Transfer the off-screen DC to the screen
BitBlt(hdc, 0, 0, cxClient, cyClient, hdcMem, 0, 0, SRCCOPY);
// Free-up the off-screen DC
SelectObject(hdcMem, hOld);
DeleteObject(hbmMem);
DeleteDC (hdcMem);
EndPaint(hwnd, &ps);
return 0;
}
case WM_DESTROY:
windows[hwnd] = null;
PostQuitMessage(0);
return 0;
default:
}
return DefWindowProcA(hwnd, message, wParam, lParam);
}
void DrawAlphaBlend(HWND hWnd, HDC hdcwnd)
{
HDC hdc; // handle of the DC we will create
HBITMAP hbitmap; // bitmap handle
BITMAPINFO bmi; // bitmap header
VOID* pvBits; // pointer to DIB section
ULONG ulWindowWidth, ulWindowHeight; // window width/height
RECT rt; // used for getting window dimensions
// get window dimensions
GetClientRect(hWnd, &rt);
// calculate window width/height
ulWindowWidth = rt.right - rt.left;
ulWindowHeight = rt.bottom - rt.top;
// make sure we have at least some window size
if (ulWindowWidth < 1 || ulWindowHeight < 1)
return;
// create a DC for our bitmap -- the source DC for GdiAlphaBlend
hdc = CreateCompatibleDC(hdcwnd);
// setup bitmap info
bmi.bmiHeader.biSize = BITMAPINFOHEADER.sizeof;
bmi.bmiHeader.biWidth = width;
bmi.bmiHeader.biHeight = -height; // must be inverted so Y axis is at top
bmi.bmiHeader.biPlanes = 1;
bmi.bmiHeader.biBitCount = 32; // four 8-bit components
bmi.bmiHeader.biCompression = BI_RGB;
bmi.bmiHeader.biSizeImage = width * height * 4;
// create our DIB section and select the bitmap into the dc
hbitmap = CreateDIBSection(hdc, &bmi, DIB_RGB_COLORS, &pvBits, null, 0x0);
SelectObject(hdc, hbitmap);
auto area = Geometry(width, height, 0, 0);
enum channels = "BGRA"; // win32 uses BGR(A)
byte[] arr = (cast(byte*)pvBits)[0 .. (area.width * area.height) * channels.length];
image.exportPixels(area, arr, channels);
//TODO: Rezize image.
BitBlt(hdcwnd, 0, 0, width, height, hdc, 0, 0, SRCCOPY);
DeleteObject(hbitmap);
DeleteDC(hdc);
}
}
pragma(lib, "gdi32.lib");
const AC_SRC_OVER = 0x00;
const AC_SRC_ALPHA = 0x01;
const GWLP_USERDATA = -21;
enum DWORD BI_RGB = 0;
enum UINT DIB_RGB_COLORS = 0;
struct BLENDFUNCTION
{
BYTE BlendOp;
BYTE BlendFlags;
BYTE SourceConstantAlpha;
BYTE AlphaFormat;
}
struct AlphaBlendType
{
static normal = BLENDFUNCTION(AC_SRC_OVER, 0, 255, AC_SRC_ALPHA);
}
extern(Windows) BOOL BitBlt(HDC, int, int, int, int, HDC, int, int, DWORD);
extern(Windows) HBITMAP CreateCompatibleBitmap(HDC, int, int);
extern(Windows) HBITMAP CreateDIBSection(HDC, const(BITMAPINFO)*, UINT, void**, HANDLE, DWORD);
|