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-rw-r--r--dmagick/c/distort.d12
1 files changed, 6 insertions, 6 deletions
diff --git a/dmagick/c/distort.d b/dmagick/c/distort.d
index 601d0c5..0ad37bd 100644
--- a/dmagick/c/distort.d
+++ b/dmagick/c/distort.d
@@ -284,35 +284,35 @@ extern(C)
enum SparseColorMethod
{
/** */
- UndefinedColorInterpolate = DistortImageMethod.UndefinedDistortion,
+ UndefinedColorInterpolate = cast(int)DistortImageMethod.UndefinedDistortion,
/**
* three point triangle of color given 3 points. Giving only 2 points
* will form a linear gradient between those points. The gradient
* generated extends beyond the triangle created by those 3 points.
*/
- BarycentricColorInterpolate = DistortImageMethod.AffineDistortion,
+ BarycentricColorInterpolate = cast(int)DistortImageMethod.AffineDistortion,
/**
* Like barycentric but for 4 points. Less than 4 points fall back
* to barycentric.
*/
- BilinearColorInterpolate = DistortImageMethod.BilinearReverseDistortion,
+ BilinearColorInterpolate = cast(int)DistortImageMethod.BilinearReverseDistortion,
/** */
- PolynomialColorInterpolate = DistortImageMethod.PolynomialDistortion,
+ PolynomialColorInterpolate = cast(int)DistortImageMethod.PolynomialDistortion,
/**
* Colors points biased on the ratio of inverse distance squared.
* Generating spots of color in a sea of the average of colors.
*/
- ShepardsColorInterpolate = DistortImageMethod.ShepardsDistortion,
+ ShepardsColorInterpolate = cast(int)DistortImageMethod.ShepardsDistortion,
/**
* Simply map each pixel to the to nearest color point given.
* The result are polygonal cells of solid color.
*/
- VoronoiColorInterpolate = DistortImageMethod.SentinelDistortion,
+ VoronoiColorInterpolate = cast(int)DistortImageMethod.SentinelDistortion,
/**
* Colors points biased on the ratio of inverse distance.